We are passionate about learning processes and experiences.
And we believe they can only be meaningful when they are genuinely interactive as well as inquiry-led and project-based, fully integrated to context and reality.
WHAT WE OFFER
We are always looking for new and innovative ways to connect different fields of knowledge, to break down barriers across disciplines and institutional spaces.
All the activities we offer and the projects we develop are based on the Creative Learning Spiral concept (Mitchel Resnik & Lifelong Kindergarten Group and the Learning Initiative I MIT Media Lab), are driven by a Maker-centred
learning perspective, and take Design practice as inspiration for methods-and-thinking processes or as lenses through which we can approach the topics of interest.
Participants work in teams to raise questions, to imagine and create by making rapid prototypes, to explore and experiment different materials and techniques,
iterating and interacting to make-create their proposals.
Design+Make was an engaging and inspiring experience for my 9 year old son. The design process was thoroughly presented and well supported throughout. The teachers were sensitive to learning styles, highly organised and very generous with their time to support individual student projects. My son was very interested in researching his home object, gaining the practical software skills needed, as well as participating in the group discussions. I highly recommend the club for any child who is interested in design!
HERE ARE SOME OF THE ACTIVITIES OR PROJECTS WE CAN WORK ON TOGETHER WITH YOU
WE CAN DEVELOP AND DELIVER
CLE Activities, Workshops and Programmes foster children to develop a tinkerer’s disposition, building confidence as makers. At the same time they encourage agency, supporting the students to feel empowered to make choices, taking ownership over the process of making, and thinking deeply about how they make choices.
WE CAN OFFER SOME IDEAS TOO
Through a “Designerly-Maker-Centred Learning” process, children engage in inquisitive and project-based activities, prompted by the challenge of coming up with imaginative solutions to problems or inventive ideas for fantastic-and/or-possible future worlds. All of which are linked to curriculum subject contents and programmes of study. Among many other things, children can, for example:
_ explore, play and test 2D-3D shapes and structures while designing new houses inspired by living things’ habitats;
_ experiment and find out about materials’ properties in order to build artefacts for saving animals from natural or human caused disasters;
_ investigate shapes, form, function and movement to make a “food chain reaction”.
AND WE CAN DESIGN, DEVELOP AND DELIVER PROJECTS SPECIFICALLY
TO SUIT YOUR INSTITUTION PROFILE AND NEEDS.
[ work in progress! ]
we are working on it to bring our projects out to you